This blog shows my recent work at Rainbow Studios/THQ. As well as personal projects I have in the works. I set up another blog that shows everything before MX vs ATV Reflex. I call it "Blast from the Past" and you can find the link under "Other Blogs from this Author". You can also check my professional history at http://www.linkedin.com/in/josealbanil. A more detailed resume available on request. I am open to pursuing new and exciting opportunities that inspire me. Feel free to contact me at..... "tazishoser@hotmail.com".

Fort Dodge









One of the race tracks on MX vs ATV Reflex. This is Fort Dodge supercross track. Worked on terrain for street and dirt area. Creating textures, bumps, and all assets required to see in engine. Also added in power cabling throughout. And adding outside boarding.

Manchester





One of the race tracks on MX vs ATV Reflex. This is the Manchester supercross track. Worked on terrain for street and dirt area. Creating textures, bumps, and all assets required to see in engine.


Here is another movie showing some more particles. I still have to figure out how to edit these movies to show off things better. Gives a good idea though.


Here is some examples of the particles I was working on. Some were used on MX vs ATV Reflex. A few were prototyping for the next title.

Freeride Gibson





This was a very large environment. Any where the slope of the terrain was too steep it would cause streaking. To fix this the cliffs needed a models created. I had a limited amount of time to cover up all the steep areas with as unique a set as could be done in this short amount of time. I created, textured and made material for these cliff. Also build out asset for bridge.

Contact Information

Resume is available on request. Send email to tazishoser@hotmail.com. You can also see my professional information on LinkedIn.

www.linkedin.com/in/josealbanil

Freight Yard Cityscape







Creating all the buildings, textures and materials for the cityscape

Textures









A few textures I created.

Warehouse objects








Creating crates, palletes and metal shelving to populating the inside of main warehouse.


One of my textures of a warehouse building.

Dover









One of the race tracks on MX vs ATV "Dover". Worked on terrain for street and dirt area. Creating textures, bumps, and all assets required to see in engine.